Welcome

SuaveApps.com is the home of developing iOS developer Jonathan Hirz. Check the links above to seen his dev blog, his apps currently available in the App Store, and other useful information that has been collected here over the years. To the right is the archive of old blog posts.

Wednesday, November 16, 2011

A Nice Bump

About two weeks ago I decided to bump up the price of quadrobounce! to $1 for a week, just to see if anyone would buy it. I'd been having a steady trickle of 4-6 downloads a day (I know, watch out world), and I thought if only one of those people per day bought my game, I could buy a can of coffee or something. No surprise, zero downloads for the whole week. BIG surprise, over two hundred downloads over the weekend after the price drop.

Click to embiggen

The price dropped back to free on November 12. I had 116 downloads on that day, and 109 on the following. They were all free downloads, but still kinda cool, eh?

I don't know if someone was tracking the price, or if some automatic system watches these price changes, but it's nice to see a spike like that. What I learned is that I need to get ads in this game immediately, because there are a large number of new players.

Monday, November 14, 2011

Free Time = Nonexistant

Movement on my experiment to be a free-from-the-working-man's-life software developer has cooled off recently. Skyrim has already taken up a bit of free time, and I haven't even had a proper weekend to play it. That starts tonight after my night shift.
I want to spend more time coding and designing apps. I want to go through tutorials, both for coding and pixelmator. I want to get lost in code and show off my apps to the world. I just can't seem to get motivated when other things get in the way, namely my ~40 hour a week job. I have a new schedule at said job that I think will help me out. I now have two days off in a row (Tuesday / Wednesday), and I'm hoping to block out a large chunk of time, each week, to devote to development. It won't happen this week because of Skyrim, but next week DEFINITELY!
I have been actively taking notes though on things I want to make. I keep my moleskine notebook close so that when an idea pops up, I can quickly jot it down.