I'm getting anxious. I want to be a developer full time, but I can't see the payoff just yet. I know I'm just starting this adventure, but the real world responsibilities of rent and bills require me to have a real fucking job. Boo...
I submitted a build to Apple that, in my eyes, isn't perfect. But really, are our creations ever perfect? Done? No, I think there is always something that we want to change or add. But I needed to get something out there. Get a little exposure and experience with selling something I created. I decided to release quadropong without ads at the low low price of $0.99 because 1) I can't seem to get iAds working, and 2) ...I need to see some sales. Maybe this is selfish, but I figure I have invested a little over $100 (not counting my time) in this adventure and I would like to see some return. I'm curious to see how this simple game can fare against the giants out there right now. Can one person actually make some headway with his first app? Please?
Side note, things like comments, @mentions and ad clicks really motivate me. So go ahead, send me some love. :)