Spoiler: not very exciting.
As you know I decided to release quadropong! at $0.99 just to test the waters and see if it would actually sell. Maybe this was a little premature, comparing it to the competition at this price level, but I was curious. And truthfully, I want this to be a financially successful activity as well as a fun one. At the very least, I want to make back the $99/year that it costs be in the developer program. If I make that, at least I won't be at a loss. I don't think that will be happening with this game. In the first week, I had 23 sales in the US, of which I get $0.70 each (so $16). I also had one sale in China, which gets me 0.65 CHF, whatever the heck that comes out to. I had a lot more downloads though because I was spreading out my 50 promo codes to sites like reddit and toucharcade, hoping to stir an interest in the game. 39 promo codes were used in 10 different countries, including Singapore, New Zealand all over Europe.
This is really cool. Regardless of sales, people all over this planet are playing a game that I made. I can't really explain this feeling. I'm proud, and worried about this little thing that I sent out into the world. It inspires me to make more things and see how they fare.