I've decided to make quadropong free for a limited time. So far sales have been pretty lack-luster, and what I really want is for people to play my games. Financial overflow would be lovely, but it isn't why I started this project. I started pursuing game development because I love games. I've been playing video games for as long as I can remember (Final Fantasy on the NES is my first game btw), and I've wanted to make them for more than half of my life. I finally have a medium that, in my opinion, fully balances the homebrew / garage developer spirit with a chance to make some money, and have the time spent not feel 'wasted'. quadropong was my first venture into the AppStore market, a notoriously competitive and brutal place to try and make a buck. I had a lot of support from my friends and family, and I really appreciate everyone who threw a buck my way. It was a fun first week watching those numbers roll in, but at this point I'd rather have more people play and possibly leave reviews. Or come to this site and click some ads. :)
So, check out the iTunes AppStore page, send this link around, and check out my game if you haven't already. And stay tuned to this page, or my twitter stream, because there will be more coming soon.